Craft first
Combat timing, camera feel, and audio cues are tuned through weekly playtests — not assumptions.
A small independent studio building original games with care, clarity, and room to invent.
Phasmy Inc was founded in 2026 in Lindsay, California. We are six developers working on two original projects — an action-adventure title and a narrative puzzle experience — both in active pre-production and prototyping.
We do not claim shipped commercial titles, global offices, or large partner networks. Our reputation will come from the games we release, not from inflated numbers on a website.
To craft play experiences that feel intentional — systems that respond cleanly, worlds that invite curiosity, and production practices that respect both players and the people who make games.
Combat timing, camera feel, and audio cues are tuned through weekly playtests — not assumptions.
We communicate milestones as they are. Prototypes stay prototypes until they earn a later stage.
We plan for steady delivery. No crunch culture as a default; realistic schedules over heroic sprints.
Legal name: Phasmy Inc
Founded: 2026
Headquarters: 339 N Bellah Ave, Lindsay, CA 93247, United States
Focus: Original video game development
Engine: Unreal Engine 5
Team size: 6
Contact: payroll@phasmy.xyz
In our first years we are concentrating on vertical slices, art direction lock, and internal tools that let a small team move with confidence. Publishing plans will be announced only when a project is ready for external conversation.
If you are a player, thank you for your patience. If you are a candidate or collaborator, start with Recruit or Contact.