Recruit
We are hiring carefully. Openings below are real needs for a six-person studio — not a mass hiring campaign.
Working at Phasmy
You will join a small team where your work ships into weekly playtests. Roles are hands-on. Titles are secondary to craft, communication, and reliability.
Location preference is Lindsay, California / hybrid within commuting distance. Fully remote arrangements are considered case by case.
Gameplay Programmer
Full-time · Open
Help implement and tune gameplay systems for Project Meridian on Unreal Engine 5 — character movement, combat state machines, and designer-facing tools.
- Solid C++ experience in game or real-time interactive software
- Comfortable with Unreal Engine (Blueprints + C++)
- Ability to collaborate closely with design and animation
- Portfolio or shipped samples preferred; strong prototypes welcome
Environment Artist
Full-time · Open
Own modular environment kits, lighting passes, and visual polish for both Project Meridian and Project Echo, with a practical Nanite / Lumen workflow.
- Strong environment art portfolio (games or real-time)
- Experience with PBR pipelines and Unreal Engine
- Ability to work from blockout to first-pass polish
- Clear communication about scope and art budget
General applications
Future roles
We are not currently hiring for production, QA, or narrative roles. You may still send a brief introduction for future consideration; we will keep strong profiles on file.
How to apply
Use the form below or email payroll@phasmy.xyz with subject line “Recruit — [Role]”. Include a short background note and links to your work. Please do not send large attachments.
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