News

Official studio updates. We publish when there is something real to share.

Now accepting applications for a small set of roles

Phasmy Inc is opening a limited hiring window for gameplay programming and environment art support in Lindsay, California. These are early-studio roles with broad ownership across our two projects in development.

Please apply through the Recruit page. We may take time to respond depending on volume.

Handheld gaming device in play

Project Meridian combat prototype complete

The team locked an internal combat vertical slice for Project Meridian. The build covers basic attack chains, dodge i-frames, two enemy archetypes, and a short arena used for weekly playtests.

This is not a public demo. It is an internal milestone that helps us measure feel and readability before expanding content.

PC gaming setup for combat playtests

Unreal Engine 5 production pipeline locked in

We finalized our initial UE5 content pipeline: naming conventions, build packaging for internal playtests, and a lightweight QA checklist for nightly builds. The goal is reliability for a six-person team — not enterprise ceremony.

Controller used during pipeline validation

Studio website launched

Our official website is now live with studio information, project overviews, and contact channels. Media materials will be added gradually as projects mature.

Phasmy Inc has been established

On May 1, 2026, Phasmy Inc was founded as an independent video game development studio headquartered at 339 N Bellah Ave, Lindsay, CA 93247. We look forward to building thoughtfully and sharing progress as it becomes real.

Target platforms for our games
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